← RiRiCO 店冠賽

Fire SuzakuTier 1

at RiRiCO 店冠賽

decks
3 (13.6% of field)
matches (non-mirror)
23 12-10-1
overall winrate
54.3%
ELO-adjusted winrate
66.7% avg ELO +6.3 per match
expected value
50.7% share-weighted (raw)
EV (ELO-adj)
59.9% share-weighted (skill-controlled)
Pilot Skill · average
mean ELO 1278 · median 1284 · range 1267–1284 (3 pilots with an ELO rating)
1002 Q1 1240 Q3 1358 1694
0% of pilots are in the field's top quartile, 0% in the bottom.
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Rile 45.5% 6 3-3-0 50.0% 50.0% 64.3% +7.7
Fire Luxem Assassin 18.2% 5 2-3-0 40.0% 44.4% 57.6% +4.4
Water Neos 9.1% 1 1-0-0 100.0% 60.0% 62.9% +20.6
Wind Shadowstrike 9.1% 2 1-1-0 50.0% 50.0% 57.1% +6.8
Fire Astra Cleric 4.5% 0
Fire Crux Hybrid 4.5% 0
Fire Slimes 4.5% 1 1-0-0 100.0% 60.0% 65.0% +24.0
Fire Suited 4.5% 3 1-1-1 50.0% 50.0% 53.7% +2.7
Fire Umbra Ciel 4.5% 1 1-0-0 100.0% 60.0% 55.6% +9.0
Water Astra Ranger 4.5% 0
Water Fractal 4.5% 1 0-1-0 0.0% 40.0% 39.4% -17.0
Wind Luxem Zander 4.5% 0
Wind Seiryuu 4.5% 1 1-0-0 100.0% 60.0% 61.2% +17.9
Wind Slice & Dice 4.5% 2 1-1-0 50.0% 50.0% 50.0% +0.0
Wind Wakeup Combo 4.5% 0
Decklists · 3 from this event

The 3 public Fire Suzaku decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 14 cards with non-zero signal (raw numbers, including 14 held back from the grid above)
Card Edge In winner In loser Same Direction
Viridian Protective Trinket -1.00 0 1 0
Ignis Deus +1.00 1 0 0
Under Fire -1.00 0 1 0
Embercrypt Burn +1.00 1 0 0
Smoke Out -1.00 0 1 0
Sword of Seeking +1.00 1 0 0
Intensified Pyre -1.00 0 1 0
Three of Hearts -1.00 0 1 0
Restorative Flame +1.00 1 0 0
Blazing Throw +1.00 1 0 0
Flamewreath Call +1.00 1 0 0
Crystallized Destiny -1.00 0 1 0
Shatter the Brittle +1.00 1 0 0
Raze the Land +1.00 1 0 0

JSON: /api/events/32597/archetypes/Fire Suzaku